Final Project Post

So after a long amount of work, time and worry we have finally got a product which feels completed, the project its self started off as a Comic, however, we decide to spice it up to make a Motion comic, sadly this resulted in having to cut our product in half, the result is pleasing yet I feel like it could have been better if given more time, the art book is also in a state of complete but also could have been improved if given more time. the art team have helped provide the project with its style which is intended to be a homage to the classic comics of old.

3D models were used to help create some depth to the comic. my favourite part about the project was getting to work with other members of the class on something fun like this, it wasn’t all sunshine however

 

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above are some of the backgrounds we were able to make regarding art. I am so happy with how they turned out the traditional artist helped supremely withdrawing some background bases, the video is the culmination of the hard work and dedication the team has, each member has dedicated so much and the final product shows that.

As a whole, the Project has gone great bit shaky in areas and finally, I have to say I have enjoyed my time working on this project.

The Comic Pitch

So my pitch for my comic is done and will be presented the upcoming Wednesday, the hopefully interesting concept will catch some peoples eyes, by patching together some reference pictures I’ve amalgamated a character design which I hope will be able to draw into a less messy looking form.

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Synoptic Project

I am currently gathered the reference images to compare my idea with something that exists, my Project idea is to make an origin story comic for a robotic superhero, My reference art is yet to be gathered for the style but will hopefully be able to gather the art as soon as possible, the current progress on the pitch is coming along smoothly as I have gifs in the pitch as well as a basic idea of the story, today I was able to make some further improvements to my pitch as well as I have come up with a design for the main character.

Imagine World

the screenshots below are from the current version of the imagined world project, in the scene are models from each of the team members such as the walls, the roof, the door and the windows as well as paths and swords and shields, the texture work was done by me and hopefully when we have it all done it will look higher quality.

progress on the scene has been made, adding a fourth house to the scene as well.

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Why use Substance Painter?

There are many reasons to use substance Painter.

The layout is easy to understand and the program has tons of different material texture options. You’re able to make your own textures and materials, create masks that allow you to hide or show specific textures, as well as using multiple types of brushes. The brushes can break up the flat shape of colored layers by having varied different sizes and shapes. There are also many external sites which you can use to gather other peoples custom made textures, brushes and other types of useful items. However some are not free.

Progress update. modelling, texturing and the imagine world project.

I’ve been given some feed back today and have been told that i have improved my modelling skills however my texturing skills need to be improved as well as my model preparation, the imagine world project is going smoothly, we now have two paths that will be used for different areas, we have also now got movement in the scene so that the camera will move around the scene which will be put into a video with sound and music eventually, the team has been working on their essays leaving me to wait for the models to be made, do the the importance of the essays i have added my name to the buildings asset on the asset list, i am currently working on the code for the unity scene and trying to figure out a way to get the camera to move automatically and smoothly around the scene.

today our group has updated each other on what we have made so far, i am working on the scenes and textures while the others are working on their assigned models, we have decided to drop the Gothic side of the project and focus on the Greek element.

Imagine World Progress.

I have made some progress with the imagine world project, we have got some models into unity and have got textures on them, the models are nicely made by the members of the team, each one fits together seamlessly.

I plan to make a short demo of the scene and post it here on the blog.

this is a very very early example of the scene.

What is Topology and Retopology

Topology: a models topology is how the vertices and edges are placed along a meshes surface.

Retopology: this is the process of tweaking and smoothly moving a models edges and Vertices to have a more smooth model, basically allowing for the model to look cleaner in and more organised.